CSpace  > 中国科学院计算技术研究所期刊论文  > 英文
A Parallel Algorithm for Game Tree Search Using GPGPU
Li, Liang1; Liu, Hong1; Wang, Hao2; Liu, Taoying1; Li, Wei1
2015-08-01
发表期刊IEEE TRANSACTIONS ON PARALLEL AND DISTRIBUTED SYSTEMS
ISSN1045-9219
卷号26期号:8页码:2114-2127
摘要Game tree search is a classical problemin the field of game theory and artificial intelligence. Fast game tree search algorithm is critical for computer games asking for real-time responses. In this paper, we focus on how to leverage massive parallelism capabilities of GPU to accelerate the speed of game tree search algorithms and propose a concise and general parallel game tree search algorithm on GPU. The performance model of our algorithm is presented and analyzed theoretically. We implement the algorithm for two real computer games called Connect6 and Chess. We also use these two games to verify the effectiveness and efficiency of our algorithm. Experiments support our theoretical results and show good performance of our approach. Compared to classical CPU-based game tree search algorithms, our algorithm can achieve speedups of 89.95x for Connect6 and 11.43x for Chess, in case of no pruning. When pruning is considered, which means the practical performance of our algorithm, the speedup can reach about 10.58x for Connect6 and 7.26x for Chess. The insight of our work is that using GPU is a feasible way to improve the performance of game tree search algorithms.
关键词Parallel computing GPU game tree search alpha-beta pruning Conect6 Chess
DOI10.1109/TPDS.2014.2345054
收录类别SCI
语种英语
资助项目Hi-Tech Research and Development (863) Program of China[2013AA01A212] ; Hi-Tech Research and Development (863) Program of China[2013AA01A209]
WOS研究方向Computer Science ; Engineering
WOS类目Computer Science, Theory & Methods ; Engineering, Electrical & Electronic
WOS记录号WOS:000358226400004
出版者IEEE COMPUTER SOC
引用统计
被引频次:11[WOS]   [WOS记录]     [WOS相关记录]
文献类型期刊论文
条目标识符http://119.78.100.204/handle/2XEOYT63/9603
专题中国科学院计算技术研究所期刊论文_英文
通讯作者Li, Liang
作者单位1.Chinese Acad Sci, Inst Comp Technol, Beijing, Peoples R China
2.Virginia Tech, Dept Comp Sci, Blacksburg, VA USA
推荐引用方式
GB/T 7714
Li, Liang,Liu, Hong,Wang, Hao,et al. A Parallel Algorithm for Game Tree Search Using GPGPU[J]. IEEE TRANSACTIONS ON PARALLEL AND DISTRIBUTED SYSTEMS,2015,26(8):2114-2127.
APA Li, Liang,Liu, Hong,Wang, Hao,Liu, Taoying,&Li, Wei.(2015).A Parallel Algorithm for Game Tree Search Using GPGPU.IEEE TRANSACTIONS ON PARALLEL AND DISTRIBUTED SYSTEMS,26(8),2114-2127.
MLA Li, Liang,et al."A Parallel Algorithm for Game Tree Search Using GPGPU".IEEE TRANSACTIONS ON PARALLEL AND DISTRIBUTED SYSTEMS 26.8(2015):2114-2127.
条目包含的文件
条目无相关文件。
个性服务
推荐该条目
保存到收藏夹
查看访问统计
导出为Endnote文件
谷歌学术
谷歌学术中相似的文章
[Li, Liang]的文章
[Liu, Hong]的文章
[Wang, Hao]的文章
百度学术
百度学术中相似的文章
[Li, Liang]的文章
[Liu, Hong]的文章
[Wang, Hao]的文章
必应学术
必应学术中相似的文章
[Li, Liang]的文章
[Liu, Hong]的文章
[Wang, Hao]的文章
相关权益政策
暂无数据
收藏/分享
所有评论 (0)
暂无评论
 

除非特别说明,本系统中所有内容都受版权保护,并保留所有权利。