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ScaleGS: Closing the Gap between Real-time 3D Gaussian Splatting and Real-time XR Rendering
Chang, Kaiyan1,2; Gan, Yiming1; Zhu, Wenlong1; Wang, Kun1; Chen, Zhirong1; Cheng, Yuan3,4; Han, Yinhe4; Li, Huawei1,2; Wang, Ying1
2025-12-01
发表期刊ACM TRANSACTIONS ON ARCHITECTURE AND CODE OPTIMIZATION
ISSN1544-3566
卷号22期号:4页码:26
摘要Photo-realistic rendering in XR applications using algorithms such as 3D Gaussian Splatting has been a bottleneck for real-time performance. GPUs do not provide efficient rendering, and most dedicated accelerators focus on single-object rendering, while nearly all XR scenarios involve multiple objects. We introduce SCALEGS, an algorithm-architecture co-design system designed to close the gap between real-time 3D Gaussian Splatting to real-time XR rendering. Specifically, we focus on multi-object rendering, structuring the XR rendering pipeline from an object-centric perspective and distinguishing static objects from moving ones to reduce unnecessary computations. Importantly, we identify multiple levels of parallelism across different objects and stages within the rendering pipeline, as well as high data reuse between objects within the render stage. Leveraging these insights, our acceleration framework comprises a runtime system, a micro-instruction scheduler, and a hardware accelerator. Extensive evaluations demonstrate that SCALEGS achieves comparable rendering quality to state-of-the-art dedicated 3D Gaussian Splatting accelerators, while improving throughput by 1.35 x -2.14x compared with state-of-the-art rendering accelerators.1
关键词VR/AR accelerator hardware
DOI10.1145/3774425
收录类别SCI
语种英语
WOS研究方向Computer Science
WOS类目Computer Science, Hardware & Architecture ; Computer Science, Theory & Methods
WOS记录号WOS:001667494000019
出版者ASSOC COMPUTING MACHINERY
引用统计
文献类型期刊论文
条目标识符http://119.78.100.204/handle/2XEOYT63/42894
专题中国科学院计算技术研究所
通讯作者Gan, Yiming; Li, Huawei; Wang, Ying
作者单位1.Chinese Acad Sci, Inst Comp Technol, Beijing, Peoples R China
2.Univ Chinese Acad Sci, Beijing, Peoples R China
3.Nanjing Univ, Nanjing, Peoples R China
4.Chinese Acad Sci, Inst Comp Technol, State Key Lab Comp Architecture, Beijing, Peoples R China
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Chang, Kaiyan,Gan, Yiming,Zhu, Wenlong,et al. ScaleGS: Closing the Gap between Real-time 3D Gaussian Splatting and Real-time XR Rendering[J]. ACM TRANSACTIONS ON ARCHITECTURE AND CODE OPTIMIZATION,2025,22(4):26.
APA Chang, Kaiyan.,Gan, Yiming.,Zhu, Wenlong.,Wang, Kun.,Chen, Zhirong.,...&Wang, Ying.(2025).ScaleGS: Closing the Gap between Real-time 3D Gaussian Splatting and Real-time XR Rendering.ACM TRANSACTIONS ON ARCHITECTURE AND CODE OPTIMIZATION,22(4),26.
MLA Chang, Kaiyan,et al."ScaleGS: Closing the Gap between Real-time 3D Gaussian Splatting and Real-time XR Rendering".ACM TRANSACTIONS ON ARCHITECTURE AND CODE OPTIMIZATION 22.4(2025):26.
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