Institute of Computing Technology, Chinese Academy IR
| ScaleGS: Closing the Gap between Real-time 3D Gaussian Splatting and Real-time XR Rendering | |
| Chang, Kaiyan1,2; Gan, Yiming1; Zhu, Wenlong1; Wang, Kun1; Chen, Zhirong1; Cheng, Yuan3,4; Han, Yinhe4; Li, Huawei1,2; Wang, Ying1 | |
| 2025-12-01 | |
| 发表期刊 | ACM TRANSACTIONS ON ARCHITECTURE AND CODE OPTIMIZATION
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| ISSN | 1544-3566 |
| 卷号 | 22期号:4页码:26 |
| 摘要 | Photo-realistic rendering in XR applications using algorithms such as 3D Gaussian Splatting has been a bottleneck for real-time performance. GPUs do not provide efficient rendering, and most dedicated accelerators focus on single-object rendering, while nearly all XR scenarios involve multiple objects. We introduce SCALEGS, an algorithm-architecture co-design system designed to close the gap between real-time 3D Gaussian Splatting to real-time XR rendering. Specifically, we focus on multi-object rendering, structuring the XR rendering pipeline from an object-centric perspective and distinguishing static objects from moving ones to reduce unnecessary computations. Importantly, we identify multiple levels of parallelism across different objects and stages within the rendering pipeline, as well as high data reuse between objects within the render stage. Leveraging these insights, our acceleration framework comprises a runtime system, a micro-instruction scheduler, and a hardware accelerator. Extensive evaluations demonstrate that SCALEGS achieves comparable rendering quality to state-of-the-art dedicated 3D Gaussian Splatting accelerators, while improving throughput by 1.35 x -2.14x compared with state-of-the-art rendering accelerators.1 |
| 关键词 | VR/AR accelerator hardware |
| DOI | 10.1145/3774425 |
| 收录类别 | SCI |
| 语种 | 英语 |
| WOS研究方向 | Computer Science |
| WOS类目 | Computer Science, Hardware & Architecture ; Computer Science, Theory & Methods |
| WOS记录号 | WOS:001667494000019 |
| 出版者 | ASSOC COMPUTING MACHINERY |
| 引用统计 | |
| 文献类型 | 期刊论文 |
| 条目标识符 | http://119.78.100.204/handle/2XEOYT63/42894 |
| 专题 | 中国科学院计算技术研究所 |
| 通讯作者 | Gan, Yiming; Li, Huawei; Wang, Ying |
| 作者单位 | 1.Chinese Acad Sci, Inst Comp Technol, Beijing, Peoples R China 2.Univ Chinese Acad Sci, Beijing, Peoples R China 3.Nanjing Univ, Nanjing, Peoples R China 4.Chinese Acad Sci, Inst Comp Technol, State Key Lab Comp Architecture, Beijing, Peoples R China |
| 推荐引用方式 GB/T 7714 | Chang, Kaiyan,Gan, Yiming,Zhu, Wenlong,et al. ScaleGS: Closing the Gap between Real-time 3D Gaussian Splatting and Real-time XR Rendering[J]. ACM TRANSACTIONS ON ARCHITECTURE AND CODE OPTIMIZATION,2025,22(4):26. |
| APA | Chang, Kaiyan.,Gan, Yiming.,Zhu, Wenlong.,Wang, Kun.,Chen, Zhirong.,...&Wang, Ying.(2025).ScaleGS: Closing the Gap between Real-time 3D Gaussian Splatting and Real-time XR Rendering.ACM TRANSACTIONS ON ARCHITECTURE AND CODE OPTIMIZATION,22(4),26. |
| MLA | Chang, Kaiyan,et al."ScaleGS: Closing the Gap between Real-time 3D Gaussian Splatting and Real-time XR Rendering".ACM TRANSACTIONS ON ARCHITECTURE AND CODE OPTIMIZATION 22.4(2025):26. |
| 条目包含的文件 | 条目无相关文件。 | |||||
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