Institute of Computing Technology, Chinese Academy IR
Neural3Points: Learning to Generate Physically Realistic Full-body Motion for Virtual Reality Users | |
Ye, Yongjing1,2; Liu, Libin3; Hu, Lei1,2; Xia, Shihong1,2 | |
2022-12-01 | |
发表期刊 | COMPUTER GRAPHICS FORUM |
ISSN | 0167-7055 |
卷号 | 41期号:8页码:183-194 |
摘要 | Animating an avatar that reflects a user's action in the VR world enables natural interactions with the virtual environment. It has the potential to allow remote users to communicate and collaborate in a way as if they met in person. However, a typical VR system provides only a very sparse set of up to three positional sensors, including a head-mounted display (HMD) and Optionally two hand-held controllers, making the estimation of the user's full-body movement a difficult problem. In this work, we present a data-driven physics-based method for predicting the realistic full-body movement of the user according to the transformations of these VR trackers and simulating an avatar character to mimic such user actions in the virtual world in realtime. We train our system using reinforcement learning with carefully designed pretraining processes to ensure the success of the training and the quality of the simulation. We demonstrate the effectiveness of the method with an extensive set of examples. |
DOI | 10.1111/cgf.14634 |
收录类别 | SCI |
语种 | 英语 |
资助项目 | National Key R&D Program of Science and Technology for Winter Olympics[2020YFF0304701] ; National Natural Science Foundation of China[61772499] |
WOS研究方向 | Computer Science |
WOS类目 | Computer Science, Software Engineering |
WOS记录号 | WOS:001047605100018 |
出版者 | WILEY |
引用统计 | |
文献类型 | 期刊论文 |
条目标识符 | http://119.78.100.204/handle/2XEOYT63/21174 |
专题 | 中国科学院计算技术研究所期刊论文_英文 |
通讯作者 | Liu, Libin; Xia, Shihong |
作者单位 | 1.Chinese Acad Sci, Inst Comp Technol, Beijing, Peoples R China 2.Univ Chinese Acad Sci, Beijing, Peoples R China 3.Peking Univ, Beijing, Peoples R China |
推荐引用方式 GB/T 7714 | Ye, Yongjing,Liu, Libin,Hu, Lei,et al. Neural3Points: Learning to Generate Physically Realistic Full-body Motion for Virtual Reality Users[J]. COMPUTER GRAPHICS FORUM,2022,41(8):183-194. |
APA | Ye, Yongjing,Liu, Libin,Hu, Lei,&Xia, Shihong.(2022).Neural3Points: Learning to Generate Physically Realistic Full-body Motion for Virtual Reality Users.COMPUTER GRAPHICS FORUM,41(8),183-194. |
MLA | Ye, Yongjing,et al."Neural3Points: Learning to Generate Physically Realistic Full-body Motion for Virtual Reality Users".COMPUTER GRAPHICS FORUM 41.8(2022):183-194. |
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