Institute of Computing Technology, Chinese Academy IR
Single vs multiple collaborations in influencer-driven information dissemination: an evolutionary game model approach | |
Lv, Junjie1; Gong, Chaoyue1; Wang, Ziyi1,2; Wang, Yuanzhuo3 | |
2025-04-08 | |
发表期刊 | ASIA PACIFIC JOURNAL OF MARKETING AND LOGISTICS
![]() |
ISSN | 1355-5855 |
页码 | 21 |
摘要 | Purpose - This paper aims to counteract the time-related decay of information dissemination in social commerce by proposing an evolutionary game model based on complex networks, analyzing how companies with limited budgets strategically select or re-select macro- and meso-influencers to maximize dissemination effectiveness. Design/methodology/approach - The model integrates utility and social environment updating mechanisms to simulate individual forwarding decisions, utilizing a purchase intention function influenced by environmental and personal factors, as well as the number of previous purchasers. A pre-experiment was conducted to determine the optimal time interval, followed by numerical simulations comparing single-stage versus two-stage influencer engagement strategies. Findings - Results demonstrate that companies with low brand popularity should prioritize investments in macro-influencers at the initial stage, particularly in risk-averse markets. Those with medium-to-high brand popularity benefit more from a two-stage strategy, where the initial investment in macro-influencers ranges from 0.5 to 0.8, while the subsequent investment in meso-influencers remains below 0.5. This approach is especially effective in markets with a higher proportion of risk-seeking consumers. Research limitations/implications - The study is constrained by simulation parameters and lacks validation with real-world data, which may affect the generalizability of the findings. Future research should explore empirical validation to strengthen these insights. Originality/value - This study introduces a novel evolutionary game model approach to optimizing influencer collaborations and information dissemination strategies, providing valuable insights for adapting influencer engagement based on brand popularity and communication stage. |
关键词 | Evolutionary game Influencers Information dissemination Consumer behavior Multi-stage strategy |
DOI | 10.1108/APJML-09-2024-1256 |
收录类别 | SCI |
语种 | 英语 |
资助项目 | National Natural Science Foundation of China[62172393] ; Key Research and Development Program of Henan Province[241111211900] |
WOS研究方向 | Business & Economics |
WOS类目 | Business |
WOS记录号 | WOS:001460920200001 |
出版者 | EMERALD GROUP PUBLISHING LTD |
引用统计 | |
文献类型 | 期刊论文 |
条目标识符 | http://119.78.100.204/handle/2XEOYT63/40667 |
专题 | 中国科学院计算技术研究所期刊论文_英文 |
通讯作者 | Lv, Junjie |
作者单位 | 1.Beijing Technol & Business Univ, Beijing, Peoples R China 2.Beijing Urban Mechanized Cleaning Serv Co Ltd, Beijing, Peoples R China 3.Chinese Acad Sci, Inst Comp Technol, Beijing, Peoples R China |
推荐引用方式 GB/T 7714 | Lv, Junjie,Gong, Chaoyue,Wang, Ziyi,et al. Single vs multiple collaborations in influencer-driven information dissemination: an evolutionary game model approach[J]. ASIA PACIFIC JOURNAL OF MARKETING AND LOGISTICS,2025:21. |
APA | Lv, Junjie,Gong, Chaoyue,Wang, Ziyi,&Wang, Yuanzhuo.(2025).Single vs multiple collaborations in influencer-driven information dissemination: an evolutionary game model approach.ASIA PACIFIC JOURNAL OF MARKETING AND LOGISTICS,21. |
MLA | Lv, Junjie,et al."Single vs multiple collaborations in influencer-driven information dissemination: an evolutionary game model approach".ASIA PACIFIC JOURNAL OF MARKETING AND LOGISTICS (2025):21. |
条目包含的文件 | 条目无相关文件。 |
除非特别说明,本系统中所有内容都受版权保护,并保留所有权利。
修改评论