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An architecture of game grid based on resource router
Wang, Y; Tan, EH; Li, W; Xu, ZW
2004
发表期刊GRID AND COOPERATIVE COMPUTING, PT 1
卷号3032页码:544-551
摘要Current MOGs (Multiplayer Online Games) have many drawbacks for their conventional architecture, such as bottlenecks, poor scalability and redundant data. And since each game is developed solely by a company or team, sharing resources among different games is extremely difficult. The aim of grid computing is to fulfill the fully sharing of distributed resources, and we borrow the idea of grid to solve the above problems of MOGs. In this paper, we analyze traditional architecture's characteristic and propose an architecture of Game Grid based on the technology of Resource Router [1]; other key issues such as the scalability and load-balancing are also presented; a prototype called VEGA [2] Game Grid is introduced and evaluated.
收录类别SCI
语种英语
WOS研究方向Computer Science
WOS类目Computer Science, Artificial Intelligence ; Computer Science, Information Systems ; Computer Science, Theory & Methods
WOS记录号WOS:000221608900088
出版者SPRINGER-VERLAG BERLIN
引用统计
文献类型期刊论文
条目标识符http://119.78.100.204/handle/2XEOYT63/13926
专题中国科学院计算技术研究所期刊论文_英文
通讯作者Wang, Y
作者单位Chinese Acad Sci, Inst Comp Technol, Beijing 100080, Peoples R China
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Wang, Y,Tan, EH,Li, W,et al. An architecture of game grid based on resource router[J]. GRID AND COOPERATIVE COMPUTING, PT 1,2004,3032:544-551.
APA Wang, Y,Tan, EH,Li, W,&Xu, ZW.(2004).An architecture of game grid based on resource router.GRID AND COOPERATIVE COMPUTING, PT 1,3032,544-551.
MLA Wang, Y,et al."An architecture of game grid based on resource router".GRID AND COOPERATIVE COMPUTING, PT 1 3032(2004):544-551.
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